Tuesday, July 29, 2014

Christy Marx: This Multimedia Renaissance Woman..."Jem and the Holograms" Creator




Leads with Her Game Writing Right Hook as Senior Game Designer of Narrative Design for Zynga Games.  She wrote and designed MAFIA WARS 2, HIDDEN CHRONICLES, LORD OF THE RINGS:  War in the North ... and many more.  





Renaissance Woman (noun)
A woman knowledgeable or proficient in more than one field.
The Free Dictionary.com
 
A person who has wide interests and is expert in several areas. Merriam Webster.com


I can almost see Christy Mark's name in the definition.  Hmm ...let's see ...she's a story editor, series developer, narrative designer, game writer, animation writer, live action television writer, screenwriter, graphic novelist, non-fiction author and comic book writer.  

That's why I called her a Multimedia Renaissance Woman in today's blog title.   But she doesn't stop there.  She shares her long list of credits and expertise in her books: Writing for Animation, Comics, and Games and Write Your Way into Animation and Games


Writing for Animation, Comics, and Games         
Write Your Way into Animation and Games

Animation Television Shows

You've seen her name in the rolling credits of many of today's animated television shows.  While writing for Hasbro's G.I. Joe Christy Marx created Jem and the Holograms, the #1 Nielsen rated show, airing from 1985-1988 and was the third most watched children's program in syndication with 2.5 million viewers weekly.  It's currently aired on the Hub Network and Teletoon retro in Canada.   



She also wrote for ZORRO: GENERATION Z (BKN)(in production), GI JOE, THE TRANSFORMERES, THE LEGEND OF THE DRAGON (BKN) (playing now on Toon Disney/Jetix), ALIEN RACERS (SD Ent./MGA) (in production), HE-MAN AND THE MASTERS OF THE UNIVERSE (Cartoon Network) and the list continues.  She's also known 


Game Writing

For MMORPG Games -- (Slipgate Ironworks/Gazillion Ent.) Christy Marx led the team as Head Writer of Creative Development (for IP creating and transmedia adaptation) and Lead Story Designer.  

She provided design consultation and quest writing for WAZZAMBA.COM, a virtual site dedicated to international travel. 

Christy also gave her creative stamp to:  URU: AGES BEYOND MYST, EARTH AND BEYOND:  MMORPG, Tao Feng: Fist of the Lotus, and THE LEGEND OF ALON D'AR... But we're just scratching the interactive surface of the many games she designed, wrote and consulted.   

Craving more information about Christy?  Then stop by www.christymarx.com and feed your hunger for more.






Got Toon-Game Scribe?  
We're thrilled to have Christy Marx join us in our interview chair for today's blog post.  Whether you're a game writing pro or a wannabe,  it's always great to find out what other professionals are working on, or learn strategies to break through the thumb-entry door.



Christy Marx Interview for 
Got Toon-Game Scribe


1.  GTGS:  How should a writer prepare to break into the interactive writing market?  What kinds of samples do you need? 

CM:  There's no established answer for this question.  My general advice is to establish yourself as a writer in whatever other medium you can and have some professional credits.

You could have credits writing game reviews or short stories, but it would be stronger to have credits in other, related visual storytelling fields such as animation, comics, screenplays or teleplays.  These forms of writing have a lot in common with writing games as they tell stories in a visual format. 

Some companies will want you to do a writing test, so be prepared to show what you can do with established material in a tight time-frame.  Samples should be short.  They must demonstrate your ability to tell a visual story, and to write short, compelling dialogue for interesting characters.

Other advice about networking and trying to get in the door is laid out in my book, Writing for Animation, Comics, and Games.

2. GTGS:  What scriptwriting software do you use to create an interactive script?

CM:  I do most of my writing work in Word and Excel.  Although Excel is terrible as a writing tool, it's often used to format the kind of text and dialogue used in games.

It's possible you'll need to use a proprietary software developed by the game company, so experiment with software used to create game writing for mods, such as the tools Bioware offered for its games.

3. GTGS:  What was the best advice given that helped you in your career?

CM:  Not for games specifically, but the most important thing drummed into my head as a scriptwriter was:  MAKE YOUR DEADLINES.
Games are also written under tight deadlines, so you need to be able to produce competent work to meet those milestones.  There's no room for a Prima Donna or people who can only write when it suits them.

4. GTGS:  What are 3 skills you need to take you from a game writer to a game designer?

CM:  First, decide which one you want to be.  They're worlds apart and you need to know much more about creating a game to be a designer than to be a writer, though anyone writing for games is more valuable knowing the basics of game design.

There's another category that has developed recently.  The most common title for it is Narrative Designer.  I cover this in my book in more depth, but essentially I consider a Narrative Designer to be a writer with game dsign skills.  It means you understand the mechanics, requirements and restrictions of gameplay and how to mesh it with storytelling.

Overlapping skills would include non-linear thinking, mental focus, attention to detail, and being able to track those details in the constantly morphing development of a game.    

















Thursday, February 28, 2013

Six Reasons that Can Stop Your Cartoon Series from Getting a Green light

Current Photo  
Michael Maurer, Writer 
Kids and Family Entertainment for TV & Film


Got a great cartoon series idea? 


 (Flickr.com)

Michael Maurer, film and television writer/story editor and developer for animation and live action -- gives you six key reasons that could prevent your series from getting the green light.   

A must-read before you start writing that bible or submit to a studio.
 
Michael has optioned 10 feature films. (including one produced) His most recent projects include a 3D animated feature for Starz Animation (based on his original idea, and a TV animated feature for Toonz Animation, based on the classic Speed Racer franchise, which is currently in production.



He's also penned over 300 animation and live-action scripts for television, story edited series and developed series bibles for Disney, Universal, Warner Brothers, and a dozen international companies.  

His most recent projects include scripts for A Squared Entertainment's new Warren Buffett series, Secret Millionaires Club, airing on HUB, and Pac-Man:  The Adventure Begins, premiering this year on Disney XD.
 

 Michael Says...

These are some of the key reasons that can prevent a series from getting the green light.


Reason #1 - Your series concept and/or characters are good but lack a unique element or twist to make them blow away the competition.




Reason #2 - Your basic concept and characters are unique, but your bible isn’t written with a visual and/or comedic flair that properly communicates your vision. 





Reason #3 - Your pilot script isn’t closing the deal because it’s built on a flawed concept and/or underdeveloped characters that don’t grab the reader’s attention. 


Reason #4 - Buyers can’t see that your series is working because you lack a top notch pilot script to convince them that they have a hit on their hands. 


Reason #5 - Your series bible doesn’t have 4-6 fully developed stories to prove your concept has the potential to last for three seasons or more.  
  

Reason #6 - Your series doesn’t fit the marketplace because you’ve mixed demographics.   For example, your characters are pre-school, but your concept is suited to 6-11 year olds.


Push your project to it's fullest potential with a Project Analysis and/or any of my other Writing Services...


WRITING SERVICES:


* TV Scripts * Features * Re-writes * Story Editing * Bibles * Pilots * Story Ideas * Project Analysis *


"You did a first class job re-writing our bible. You know what the audience wants and how to match that with the business strategy of your client."

Antonio Bernal Dionis, Founding Manager, InMagic (Spain)




Stay tuned for an upcoming interview with Michael Maurer.

 

Wednesday, February 6, 2013

A Chat with Freelance Animation Writer, Joelle Sellner - PART TWO

(Norman Rockwell Painting of Ruby Bridges)

Make Dreams Happen...Yours and Others - Grant Writing Success


(Teen Titans - Cartoon Network)

FADE IN:

Thanks for stopping back for this week's text-webisode. We're so glad you liked our debut launch.

We're thrilled to welcome back Joelle Sellner to the Got Toon-Game Scribe? interview chair for - PART TWO - a second look inside her exciting freelance animation, copywriting, game and comic book writing world.


(Joelle-Sellner)

She also has some great advice for newcomers.  So grab your favorite beverage...



and comfy chair ...and enjoy! 






All set?  Great, let's get started.  We won't keep you in the dark any longer.




GTGS - What should a successful animation script have?

Joelle:  
If it's comedy, the jokes need to be character-driven. In action, I try to focus on interesting set pieces for the fight scenes. All scripts need to have an emotional arc for the character. Kids need to care about the hero/protagonist or they'll stop watching.





GTGS:  What kind of specs should newcomers write? 


Joelle:  Newcomers should have one example of each, a comedy and an action spec. There's a lot of preschool work, so a spec in that genre wouldn't hurt. Comedic shows will also read live action sitcoms.

I don't think there's any specific script people want to read, but it should be something most writers and execs are familiar with. Check the  ratings and find a popular show that appeals to you.


GTGS:  What are a few common mistakes new writers make?
Joelle:  Sometimes new writers get very attached to their work and don't want to cut any of it.  Scripts are 22 minutes or shorter - the network isn't going to extend the show to include that great action sequence you wrote.  
If your story editor tells you to cut something, just cut it.  Don't argue and don't sneak it back in thinking they won't notice.  If it's really the best joke you've ever written, use it in your next script.


GTGS:  What's the most important part of the animation script?
Joelle:  Getting the audience to connect with the characters.

GTGS:  How does writing for video games differ from animation writing?   How did you land that gig?  What kind of spec did you show?  What specs do you present to a video game company?
Joelle:  An animation script has a specific format. In a 22-minute show you have two or three acts, act breaks with cliffhangers and a resolution at the end. Game writing isn't that structured. 

When the player makes a decision, you have to write what happens in each possible scenario. Some companies have you write using software designed to handle this branching situation, other writers have to write in Excel.



The company I'm currently working for contacted me. I'm not sure whether they already had my resume. I sent them an episode of another web show I wrote for which was a good match for their demographic. 

Since most game jobs I apply for are action-oriented, I usually send out my Avengers episode or something with good fight scenes. Some companies only want to see other examples of game writing, and many will give you a writing test to see if your style matches theirs. 

(Ben 10 Omniverse Game)

GTGS:  How did you start writing for comic books?  What is the best way to get started?

Joelle:  I was very lucky. I had written for a show called Secret Saturdays on CartoonNetwork.  A good friend of mine had been an editor at DC and got me in touch with some people he knew over there. 


DC (DC Comics) was publishing a Cartoon Network comic with stories from their shows, including Secret Saturdays. I sent in some pitches and ended up writing two stories for them.

If you're not established as a professional writer in another field, the best way to get in is to publish your own comic. With the web, the barriers to entry are lower so if you put up your own web comic and get a following, people will notice. You don't need a lot of money, just enough to pay an artist if you can't draw.

GTGS:  What inspired you to write your feature screenplay, Flushing?

JOELLE:  Flushing is loosely based on what happened to me when I was sixteen and lost my mother. I had no other family or guardian to go to, so it was a strange time for me and something I always wanted to write about one day.
 
GTGS:  Feel free to add any final advice or words of encouragement to writers from neophytes to professionals?

Joelle:  Try to write something every day, whether someone's paying you for it or not.












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Saturday, January 12, 2013

FADE IN: New Blog for Toon and Game Scribes!

Dr. Oz Pick!  JumpSport Fitness Trampoline Model 220




Happy New Year and Welcome to Got Toon-Game Scribe...
Where the Focus is on YOU!



FADE IN:  to our debut blog for today's animation writer, producer, director, show creator, video game script writer and designer.




What better way to start a brand new year than with a brand new blog focusing on our creative talent behind the cartoon shows and games children and the child-at-heart love to watch and play.

Game Story Writer



Beyblade: Metal Masters Ninentendo Game

ANGLE ON

We want to know about YOU... who you are in this wonderful world of cartoon and game scriptwriting/design.

We'll write from your perspective with interviews that'll make you nod, grin and even raise an eyebrow. Don't be surprised if you blush... after all, it's all about you and the projects you love creating.




You're a creative bunch.  Your imagination wheel stays on maximum.  We want to know about your creative process, your industry concerns, where the trends are and what the future looks like for you and the industry.

And for good measure, we'll throw in some history facts and profiles, not just the contemporary ones. We always need to know where we came from, to see what we're stepping into.  Right Gingka? 






BACK IN THE DAY... EXIT STAGE RIGHT




ORVILLE REDENBACHER POPCORN ALERT

From time-to-time, we'll even play an old cartoon favorite from back-in-the-day. 


(Fairly Odd Parents Book)

Graphic novelists and writers of Animated-TV-tie-in books... don't worry... we haven't forgotten you.  

Got Toon-Game Scribe?  will also check in to see what you're up to on the print side of things.  You think we're stopping there.  Think again.  

We're digging deeper into your Diet Coke and Cheese Fries for an up-close look at how you like to spend your downtime.  What are you passionate about outside of animation?  

(Koryaversa - Flicker.com)

Perhaps you attend classes at a circus school, scuba dive in the great barrier reef, play the ukelele or compete in table tennis championships?  Inquiring minds  will find out.

What to do when the Business Phone Isn't Ringing

Tough economic times call for diverse writing skills that'll help during the quiet time between projects.  We'll look at the hottest six-figure writing sidelines you can do, so the phone never stops ringing.  We'll even help you stay organized--design a work space that breathes creativity--and show off our fun fitness motto. 




Turn Your Writing Passion into a Passive Revenue Stream

The internet is ideal for creating passive income. A website never sleeps. Writing your own money-making website is the best way to add $500-$5,000 to your monthly income. Learn more: How to Write Your Own Money-Making Websites


Cartoon Super Heroes

(Ben 10 Omniverse)


Stay tuned to our next text-webisode where we chat with Joelle Sellner, Freelance Copywriter, Animation Writer, Graphic Novelist, 
Comic and Game Writer who writes for Ben 10 Omniverse, D.C. Comics, Marvel Studios... and the list goes on. 





Ben 10 Omniverse


Like so many of you, juggling your many writing hats, Joelle also writes games, webisodes and pen comic books.  Meet her in our next post aka text-webisode. 


Feel free to say hi, and let us know what you want to see here.  Remember, Got Toon-Game Scribe is all about You.


Want to Add Another Writing Niche that Puts Your Scriptwriting Skills to Good Us?   Then cyber-trek over to Joan B. Average, Scriptwriter to check out a hot, emerging market.